Development of Learning Media Animaker Assistant Animation Videos on Materials of Count Operations on the Submission of Wholesale Number Class I SDN Jatiasih 2

Vira Atmayandhi Dharmawita, Ishaq Nuriadin

Abstract


Technology developments require teachers to innovate their teaching method by utilizing the media of learning adjusted to the period. The study aims to test the feasibility of Animaker-assisted animated video learning media on the calculation of the addition of the whole number and to know first-grade students' responses to using this media. This study was held in Jatiasih 2 Public Elementary School. The method of this study was Research and Development (RnD) with the ADDIE model as development flow-through 5 stages. The technique of collecting data was using observation and questionnaires. The subject of the operated product validation test was conducted by three experts including a materials expert, a media expert, and a homeroom teacher. 25 first-grade students were trial samples to know students' responses. The results of product development showed an average percent score of 86% with very decent category according to materials expert's judgment, an average percentage score of 94% with very decent category according to media expert's judgment, and an average percentage score of 90% with very decent category according to the homeroom teacher's judgment. The students' response results showed an average percent score of 87% which was pronounced very positive and very decent results. Based on these data results, this study concluded that Animaker-assisted animated video learning media was very decent for the teaching and learning source on the calculation of the addition of the whole number for first-grade students of elementary school. This learning media was capable to create a new and fun vibe of learning.


Keywords


animaker; learning media; animation video

Full Text:

PDF

References


Afwan, B. et al. (2020). The Development of Digital Flipbook Media Based on the 5 Hours Battle of Kalianda upon High School History Materials. Budapest International Research and Critics Institute-Journal (BIRCI-Journal). P. 1003-1012.

Aka, KA (2017). Utilization of Information and Communication Technology (ICT) as a Form of Learning Resources Innovation in Elementary Schools. Elementary School Education And Learning, 1 (2), 28–37. http://journal.um-surabaya.ac.id/index.php/pgsd/article/view/1041/724

Akbar, A., & Noviani, N. (2019). Challenges and Solutions in the Development of Educational Technology in Indonesia. Proceedings of the National Seminar on Postgraduate Education at Pgri Palembang University, 2 (1), 18–25.

Apriansyah, MR (2020). Development of Animation-Based Video Learning Media for Building Materials Science Course in the Building Engineering Education Study Program, Faculty of Engineering, State University of Jakarta. pencil Journal, 9 (1), 9–18. https://doi.org/10.21009/jpensil.v9i1.12905

Damayanti, PA, & Qohar, A. (2019). Development of Powerpoint-Based Interactive Mathematics Learning Media on Cone Material. Kreano, Journal of Creative-Innovative Mathematics, 10 (2), 119–124. https://doi.org/10.15294/kreano.v10i2.16814

Hanafi. (2017). R & D Research Concepts in the Field of Education. Scientific Islamica: Journal of Islamic Studies, 4 (2), 129–150.

Jannah, M., & Julianto, J. (2018). Development of Digestive System Animation Video Media to Improve Student Learning Outcomes of Science Subjects Class V. Research Journal of Elementary School Teacher Education, 6 (2), 254798.

Nawawi, I. (2019). Html 5-Based Mobile Learning in Islamic Religious Education Subjects. Journal of Perspectives, 3 (1), 15. https://doi.org/10.15575/jp.v3i1.38

Ningtyas, AM, Dewi, RS, Taufik, M., & Serang, K. (2021). Developing Animaker-Based Animation Videos On The Theme Of “My Living Area” At Grade IV SDN Banjasari 2 Serang. Primary , 10 (4), 739–748.

Optiana, N., & Muchlas. (2019). Development of an E-Portfolio-Based Assessment Guide Using Edmodo in Physics Practicum Learning for High Schools. Physics Education Research and Studies, 6 (2), 1–5. https://doi.org/10.12928/jrkpf.vxix.xxxx

Pratiwi, RIM, & Wiarta, IW (2021). Development of Interactive Multimedia Based on Indonesian Realistic Mathematics Education in Class II Elementary Mathematics Learning. Undiksha Edutech Journal , 9 (1), 85–94. https://doi.org/10.23887/jeu.v9i1.32220

Rohmah, N. (2021). Today's Learning Media: Applications for Making and Its Uses. PGMI, 4 (2), 127–132. http://ejournal.iai-tabah.ac.id/index.php/awaliyah/article/view/771

Surata, IK, Sudiana, IM, & Sudirgayasa, IG (2020). Meta-Analysis of Learning Media in Biology Learning. Journal of Education Technology , 4 (1), 22. https://doi.org/10.23887/jet.v4i1.24079

Yazid, M., Kudsiah, M., Apriana, D., & Sulastri, A. (2020). Learning Media Socialization for Elementary School/Madrasah Ibtidayah Teachers. 1 (1), 27–30.

Yuniastuti, Miftakhuddin, & Khoiron, M. (2021). Learning Media For Millennial Generation Theoretical Overview And Practical Guidelines. In Scopindo Media Pustaka (Vol. 000, Issue April).




DOI: https://doi.org/10.33258/birci.v5i3.5991

Article Metrics

Abstract view : 67 times
PDF - 54 times

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

 

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.